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Issues occurred when separating and reattaching the mesh, so this was avoided) the mesh was separated for where the head sculpture began at the shoulders as no to interfere with the default body. This mesh was separated into groups (instead of separate objects- so as to retain he vert information.
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In addition to both these resources when the character is brought into Fuse I used a simple to use script o apply controls to the character in Maya, I believe this was previously available on the Mixamo website though I acquired it from a friend that had downloaded it previously. The advantage of using a Fuse character in this resource is in addition to the rig and availability of their library is the creation of blend shapes which take their information from the Fuse customisation parameters. The site also has a huge library of animations which apply simply to their rig and are easily downloaded. Mixmo then is an online resource in which you can upload a character which after choosing the position of primary joints automatically rigs and weight paints and is available to down load again. can all be customized within the program. Fuse is an Adobe owned program in which you can create and customise 3d human characters which then can be exported as models for other projects.